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The Games Machine 74
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XENIATGM74.iso
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FIFA 2000
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setup
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data1.cab
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Component_1
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player
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textures
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pk047.fsh
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index.fsh
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Wrap
Text File
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1999-10-08
|
1KB
|
31 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 9 objects, tag GIMX
BUFSZ 96864
NOGLOBPAL
hjfr 0000.BMP
BMP 7B +2 100 100 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
TXT 6F 392 0
%AA@%80%03%0F%1F/%0F%1F/%0F%1F/%0F%1F/%0F%1F/%0F%1F/%0D%1D%20%0B%1B%20%0B%1B%20%0B%1B%20%0B%1B%20%0B%1B+%0F%1F/%0D%1D%20%0F%1F/@%1E.@%1F/@%1F/@%1E.%0F%1F/%04%14%20%03%13#@%1C,%0E%1E%20%0F%1F%20%08%18(%05%15%25%0F%1F%20@%1E.@%1F/%0E%1E.%0D%1D-%0F%1F/%0A%1A*%0D%1D-%0A%1A*%0F%10/%0E%10.%0E%10.%0E%10.%0E%10.%0F%10/%0C%1C,%0E%10.%0E%1E.%0F%10/%0E%1E.%0E%10.%0E%1E.%0E%10.%0D%1D-%0B%1B+%0D%10-%0C%1C%20%0B%1B+%07%17'%08%18(%07%17%20%07%17'%07%17'%06%16%20%06%16&%07%10'%07%10'%07%17'%08%10(%08%10(%05%10%25%07%10'%05%10%25%0A%10*%08%10(%09%10)%07%17'%08%10(@%16&%0B%10+%0B%10+%0A%10*%07%17'%08%18(%07%10'%07%17'%0A%10*%09%10)%06%16&@%1B+%08%18(%0A%10*%0A%10*%09%10)%08%18%20%08%18%20%08%10(%08%10(%08%18(%07%10'%07%17%20%05%10%25%06%10&%07%10'%08%10(%07%10'%0A%10*@%18(%05%10%25@%19)%0A%10*@%1A*%0A%10*%0A%10*%0B%10+%0B%10+%03%13%20%03%10#%0A%10*%03%13#@%15%25@%15%25%07%10'%06%10&%07%10'%04%10$@%15%25%03%13#%05%10%25%05%10%25@%15%25%00%00%00%00
hjbx 0001.BMP
BMP 7B +0 64 64 {0 0 0 0}
hslv 0002.BMP
BMP 7B +0 64 48 {0 0 0 0}
mjfr 0003.BMP
BMP 7B +0 50 50 {0 0 0 0}
!PAD 4 00000000
mjbx 0004.BMP
BMP 7B +0 32 32 {0 0 0 0}
mslv 0005.BMP
BMP 7B +0 32 24 {0 0 0 0}
ljfr 0006.BMP
BMP 7B +0 25 25 {0 0 0 0}
!PAD 7 00000000000000
ljbx 0007.BMP
BMP 7B +0 16 16 {0 0 0 0}
lslv 0008.BMP
BMP 7B +0 16 12 {0 0 0 0}
#END